What’s the aim of the game?
- To encourage the group to ask questions and plan their campaign.
- To encourage the group to think about whether the things they want to do for their campaign are realistic or not.
- To break down an idea into smaller issues.
What equipment do we need?
Flipchart and pens.
A ‘how’ question relating to the group’s campaign to get the ball rolling, for example ‘How can public transport be improved for disbled people?’
How do we play it?
1. Write a ‘how’ questions on a long, wide piece of paper and draw arrows coming from it.
2. Ask the group the how question and write down any suggestions at the end of the arrows.
3. Explore these ideas in more detail by asking ‘how’ again. For example:
How can public transport be improved for disabled people?
- Disabled people should be consulted when services are being designed or evaluated.
- Praising staff members who provide great service.
- Accessibility audits.
- Helping to train transport staff.
- Contacting local transport providers.
- Contacting local councillors etc.
How much time will it take?
This activity should last about 40 minutes, depending on the size of the group.
How can the activity be adapted and extended?
- The group could be divided into smaller groups to start with and get everyone to feedback at the end.
- The group can write or draw their suggestions on post-its and add them to the main bit of paper.
- This activity can be used alongside the planning template in the campaign toolkit.
What roles can staff and volunteers play?
- Above all else be enthusiastic, encourage everyone to take part and make sure everyone’s voice is listened to.
- Someone should be scribe and add to the how diagram.
If needed, HCAs, staff and volunteer can help the young people to communicate their ideas, help the young people to move around the room and generally support young people to actively take part.